Components

The Components section lets you assign components from one GameObject to the script of the same or another GameObject across all scenes.

1

Components section in the sidebar lets you open and manage components.

2

Source Object field lets you choose the object to copy components from.

3

Target Object field lets you choose the object to assign components to.

4

Component dropdown lets you select one or all components to assign.

5

Script dropdown lets you choose the script to receive the components.

6

Assign button assigns components from the source to the target's script.

Last updated