Math Extensions
Lerp Angle
This linearly interpolates between two angles, ensuring the shortest path is taken.
float angleA = 30f;
float angleB = 350f;
float lerp = MathExtensions.LerpAngle(angleA, angleB, 0.5f);
Smooth Step
This smoothly interpolates between two values using Hermite interpolation.
float start = 0f;
float end = 1f;
float smooth = MathExtensions.SmoothStep(start, end, 0.5f);
Sinerp
This smoothly interpolates between two values using sine interpolation.
float valueA = 0f;
float valueB = 10f;
float sinerp = MathExtensions.Sinerp(valueA, valueB, 0.5f);
Round To Nearest
This rounds a number to the nearest specified increment.
float value = 7.6f;
float rounded = MathExtensions.RoundToNearest(value, 0.5f);
Shortest Difference
This calculates the shortest difference between two angles.
float angleA = 30f;
float angleB = 350f;
float difference = MathExtensions.ShortestDifference(angleA, angleB);
Average
This calculates the average of an array of floats.
float[] values = { 1f, 2f, 3f, 4f, 5f };
float average = values.Average();
Max
This retrieves the maximum value from an array of floats.
float[] values = { 1f, 2f, 3f, 4f, 5f };
float max = values.Max();
Min
This retrieves the minimum value from an array of floats.
float[] values = { 1f, 2f, 3f, 4f, 5f };
float min = values.Min();
Sum
This calculates the sum of an array of floats.
float[] values = { 1f, 2f, 3f, 4f, 5f };
float sum = values.Sum();
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