Dogan Kirnaz
  • Welcome
  • Setup
    • Quickstart
  • Basics
    • Agent Extensions
    • Audio Extensions
    • Camera Extensions
    • Collision Extensions
    • Coroutine Extensions
    • Encryption Extensions
    • Format Extensions
    • Game Extensions
    • Json Extensions
    • List Extensions
    • Loop Extensions
    • Material Extensions
    • Math Extensions
    • GameObject Extensions
    • Physics Extensions
    • Object Pool Extensions
    • Scene Extensions
    • PlayerPrefs Extensions
  • Support
    • Support
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  1. Basics

Collision Extensions

Has Tag

This calls the HasTag extension method on the Collision object to determine if the object it collided with has the tag "Enemy". If true, it logs a message indicating the collision.

void OnCollisionEnter(Collision collision)
{
    if (collision.HasTag("Enemy"))
    {
        Debug.Log("Collided with an enemy!");
    }
}

Has Layer

This calls the HasLayer extension method to check if the object collided with is in the "Player" layer. If true, it logs a message indicating the collision.

void OnCollisionEnter(Collision collision)
{
    if (collision.HasLayer("Player"))
    {
        Debug.Log("Collided with the player!");
    }
}

Get All Colliders

This calls the GetAllColliders extension method on the Collision object, retrieving a list of all colliding objects. It then logs the names of those objects.

void OnCollisionEnter(Collision collision)
{
   List<GameObject> allColliders = collision.GetAllColliders();
   
   foreach (GameObject collider in allColliders)
   {
      Debug.Log("Collided with: " + collider.name);
   }
}

Get Colliders With Tag

This calls the GetCollidersWithTag extension method on the Collision object, retrieving a list of all colliding objects with the tag "Enemy". It then logs the names of those enemies.

void OnCollisionEnter(Collision collision)
{
    List<GameObject> enemyColliders = collision.GetCollidersWithTag("Enemy");
   
    foreach (GameObject enemy in enemyColliders)
    {
       Debug.Log("Collided with enemy: " + enemy.name);
    }
}

Get Colliders With Layer

This calls the GetCollidersWithTag extension method on the Collision object, retrieving a list of all colliding objects with the tag "Enemy". It then logs the names of those enemies.

void OnCollisionEnter(Collision collision)
{
    List<GameObject> playerColliders = collision.GetCollidersWithLayer("Player");
       
    foreach (GameObject player in playerColliders)
    {
       Debug.Log("Collided with player: " + player.name);
    }
}

Get Contact Points

This calls the GetContactPoints extension method to retrieve the contact points of the collision, logging each point's coordinates.

void OnCollisionEnter(Collision collision)
{
    Vector3[] contactPoints = collision.GetContactPoints();
       
    foreach (Vector3 point in contactPoints)
    {
       Debug.Log("Contact Point: " + point);
    }
}

Get Contact Points

This calls the GetContactPoints extension method to retrieve the contact points of the collision, logging each point's coordinates.

void OnCollisionEnter(Collision collision)
{
    Vector3[] contactPoints = collision.GetContactPoints();
       
    foreach (Vector3 point in contactPoints)
    {
       Debug.Log("Contact Point: " + point);
    }
}
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Last updated 24 days ago