Dogan Kirnaz
  • Welcome
  • Setup
    • Quickstart
  • Basics
    • Agent Extensions
    • Audio Extensions
    • Camera Extensions
    • Collision Extensions
    • Coroutine Extensions
    • Encryption Extensions
    • Format Extensions
    • Game Extensions
    • Json Extensions
    • List Extensions
    • Loop Extensions
    • Material Extensions
    • Math Extensions
    • GameObject Extensions
    • Physics Extensions
    • Object Pool Extensions
    • Scene Extensions
    • PlayerPrefs Extensions
  • Support
    • Support
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  1. Basics

GameObject Extensions

Get Or Add Component

This retrieves an existing component of type T or adds it if it doesn't exist.

GameObject myObject = new GameObject();

Rigidbody rb = myObject.GetOrAddComponent<Rigidbody>();

Reset Transform

This resets the transform of a GameObject to zero position, no rotation, and a scale of one.

Transform myTransform = myObject.transform;

myTransform.ResetTransform();

Is Grounded

This checks if the GameObject is grounded using a raycast.

bool grounded = myObject.Grounded(0.1f, LayerMask.GetMask("Ground"));

Add Force Towards

This applies force to a Rigidbody in the direction of another GameObject.

Rigidbody rb = myObject.GetComponent<Rigidbody>();

rb.AddForceTowards(target, 10f);

Set Velocity Towards

This sets the Rigidbody's velocity towards a specified target position at a given speed.

Rigidbody rb = myObject.GetComponent<Rigidbody>();

rb.SetVelocityTowards(targetPosition, 5f);

Get Closest

This method is especially useful in situations like AI targeting, where you need to find the nearest point of interest (enemies, items, etc.) to a specific GameObject.

GameObject[] enemies;

GameObject closestEnemy = gameObject.GetClosest(enemies);

Is Visible To Camera

This checks whether the GameObject is currently visible by any camera.

Camera mainCamera = Camera.main;

bool isVisible = myObject.VisibleToCamera(mainCamera);

Set Layer

This sets the layer of a GameObject using its name.

GameObject myObject = new GameObject();

myObject.SetLayer("Player");

Has Layer

This checks if a GameObject's layer matches a specified layer name.

GameObject myObject = new GameObject();

bool hasLayer = myObject.HasLayer("Player");

Set Tag

This sets the tag of a GameObject.

GameObject myObject = new GameObject();

myObject.SetTag("Enemy");

Has Tag

This checks if a GameObject's tag matches a specified tag name.

GameObject myObject = new GameObject();

bool hasTag = myObject.HasTag("Enemy");

Add Child

This adds a child GameObject to a parent GameObject.

GameObject childObject = new GameObject("Child");

myObject.AddChild(childObject);

Clear Children

This removes all child GameObjects from a parent GameObject.

GameObject myObject = new GameObject();

myObject.ClearChildren();

Get Child By Name

This retrieves a child GameObject by its name.

GameObject myObject = new GameObject();

GameObject child = myObject.GetChildByName("Child");

Get Child By Tag

This retrieves a child GameObject by its tag.

GameObject myObject = new GameObject();

GameObject taggedChild = myObject.GetChildByTag("Enemy");
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Last updated 23 days ago